Modifications as follows: 

Design Modifications: 

  • Creation of three unique levels, each one introducing a new level of progression and complexity
  • Add multiple additional levels and tie them in to create a logical progression in your game. (NOTE: Each level should be unique in some way, such as different type of challenges for the player.)
  • Out of game menus re-designed to match overall aesthetic. 

Aesthetic (Visual/Audio) Modifications:

  • All player and enemies completely re-skinned with custom designs and animations - both idle and death - by me.
  • All sound effects replaced.
  • All music custom - both main menu and level design - created by me.

Gameplay Modifications:

  • Altered enemy health and behaviours to suit design of the enemies themselves. 

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Credits: 

Created by Tom Deas

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Windows.zip 36 MB
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Mac.zip 46 MB

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