BIOCRYSIS
Modifications as follows:
Design Modifications:
- Creation of three unique levels, each one introducing a new level of progression and complexity
- Add multiple additional levels and tie them in to create a logical progression in your game. (NOTE: Each level should be unique in some way, such as different type of challenges for the player.)
- Out of game menus re-designed to match overall aesthetic.
Aesthetic (Visual/Audio) Modifications:
- All player and enemies completely re-skinned with custom designs and animations - both idle and death - by me.
- All sound effects replaced.
- All music custom - both main menu and level design - created by me.
Gameplay Modifications:
- Altered enemy health and behaviours to suit design of the enemies themselves.
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Credits:
Created by Tom Deas
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